2D/3D animator stationed near Toronto Canada with experience in several indie game projects.
As a hobbyist I taught myself the basics of animation. As a George Brown Polytechnic alumni I've gained experience working with industry standard software and pipelines.
I have contributed to projects showcased in events such as Level up 2025 and Toronto Games Week 2026. Passion and experience are what I treasure most, and I'm open to negotiation compensation or in special cases open to volunteer opportunities to pursue such values.
I'm open to any opportunities both paid or volunteer, freelance or permanent. Do not hesitate to email me if what I have piques your interest! adrianjoshbranzuela101@gmail.com
- 3D Animator for the game The House Always Wins, a rogue like first person shooter that utilizes a fluid movement system and a gambling mechanic that affects progression.
- Responsible for making animations for the “House” character, an enigmatic powerful character that oversees the story narrative of the game.
- Following the theme of “mystery” as guidance to determine the subtle mannerisms of the “House” character.
- Used Blender and exported files to be integrated into Unreal Engine.
- 3D Animator for the game DELIQUIUM, an isometric survival horror shooter that involves fighting off hordes of monsters.
- Responsible for making animations of both the player character and a few monster mob entities.
- Collaborated closely with the team to ensure proper tactical movement and grotesque behavior for the player character and the monster characters respectively.
- Used Blender and exported files to be integrated into Unreal Engine.
- 3D Animator for the game Doctor Capsule’s Capricious Capers (DC3): Viral Menace, an isometric shooter and tower defense hybrid game taking place within the human body.
- Responsible for creating movement for several enemy mob entities.
- Followed the theme of human biology as guidance for creating movement.
- Used Autodesk Maya and exported files to be integrated into Unity.
- 3D Animator for the game KARMA, a survival horror exploration with Vietnamese mythos aesthetics.
- Tasked with making animations for the player character.
- Created movement, interaction and cutscene animations involving the player character.
- Used Autodesk Maya and exported files to be integrated into Unreal Engine.